Plotsquared Wiki
PlotSquaredSettings allows your players to set flags inside a GUI. Currently the following flags are supported: Missing a flag? Feel free to contact me! PlotSquared is a land and world management plugin. It includes several highly configurable world generators. You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots. PlotSquared Plot Downloading. How to download your plot. Login to your favorite creative server: your.ip.here: Go to your plot. Logo created by Brandonxp. McMMO is an open source plugin for Minecraft multiplayer servers that is currently being developed by nossr50. McMMO allows for an RPG-like experience to exist in the world of Minecraft complete with skill leveling, special abilities, rare loot, brand new mechanics and a more in-depth PvP!
PlotSquared is a land and world management plugin. It includes several highly configurable world generators. You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.
Installation Guide Wiki Website Support us on Patreon
- In built plot downloading + cross server saving and loading.
- Plot swapping / copying and cross world plot moving.
- Plot merging, your own plots or between friends
- Extensive flag system so you can decide what should be protected on a per world, or per plot basis
- Plot entry notifications / per plot time / weather / music etc with the flag system
- Add custom roads to existing maps to make them look nicer
- Configure additional messages however you want
- Dynamic world border to prevent excessive exploring
- Mob protection and per plot mob limiting
- Interactive commands such as plot listing
- Plot rating, ranking, complexity analysis, and auto clearing calibration
- Use javascript to add new commands or script simple things like auto merging all plots
- Plot schematic saving, loading and pasting
- Per player settings such as plot chat and entry notifications
- World creation either with multiverse, /plot setup, or manual yml configuration
- Plot commenting and inboxes
- World auto trimming which reduces the CPU and disk usage when people explore
- Pistons and Sand/TNT cannons are properly restricted
- Per plot redstone settings + plot redstone disablers
- Restrict the use of WorldEdit to plots only.
- Chunk processing to safely unload dangerous chunks (also processes WorldEdit commands)
- Component setting (floor, wall, border, etc.)
- Section off areas (e.g. an area for donors) with plot clusters, or add plot clusters to vanilla worlds
- Plot naming (for teleportation)
- Configurable command confirmation (e.g. for /plot clear)
- A lot of generators, and settings to choose from
New PlotSquared features since 5.1+
- 100% Compatibility with PlotSquared version 4
- Complete rewrite of the flag system
- Improved tab completion and added tab completion to flags
- New extensive API allowing you to register custom flags
- Added new flag lookup commands for each flag
- Added support for vanilla item and block tags in flags
- Make golems be included in 'animal-attack' flag
- Fixed various types of flags not working as intended
- Added new types of flags such as 'coral-dry'
- Made all flags interact- and clickable
- Improved flag database handling
- Made all flags translatable (80+ custom strings)
- Improved MySQL Support
- Replaced current updater with spigot update notifications
- Improved existing and added new flags
- Bundled external placeholders into PlotSquared
- Added ability to customize bundled placeholders
- Ability to force clear all plots
- Prevent synchronous chunk loads throughout the plugin. This greatly reduces the impact `/plot auto` has on performance
- Persistent road generation (continues after server reboot)
- Added support for Schematic v2 (storing biomes, entities, etc.)
- Make sure clearing augmented plots with full vanilla terrain does not generate walls
- Added support for liquid plot borders
- Added ability to use redstone on server plots
- Fix retrieval of offline player profiles in 1.15
- Add an option to have `/plot purge` also clear the purged plots
- Overhauled plot pasting of merged plots
- PlotSquared events are now platform agnostic
- PlotSquared events are now tidier
- Improved the swapping/moving API
- Improved plot owner API
- Added '/plot caps' command to count and display mob and entity caps
- Overhauled mob and entity cap system matching better
- Improve the code base internally by removing a bunch of magic values, and increasing code encapsulation
- Allow trusted users to use `/plot set`
- Complete rewrite of the wiki
- Include PAPI placeholders from the expansion
- Better organisation of the code base
- Added more API documentation
- Lots of smelly code cleanup
- 1.7
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12
- Contributors:
- Citymonstret, Empire92, MBon29
{ Chat Wiki Source Dev Builds JavaDocs}
The topworld management plugin!
By Citymonstret& Empire92 & MBon29
Support PlotSquared:
Donation Link
- PlotSquared is a land management plugin and world manager which also comes with several highly configurable world generators. (See images below)
- You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.
- See here for PlotMe conversion.
- See here for Plotz conversion.
- Survival servers: We have a 'town' template included with the plugin, or create your own using /plot setup
- Skyblock: 'skyblock' template included with the plugin
- Are you a programmer? Use it to manage minigames. Clear arenas async, and manage plots using the plot cluster API.
- It's also being used on forge servers such as pixelmon.
- Async plot clearing is more than 800 times faster than PlotMe, among many other performance improvements
- Works with hundreds of thousands of plots, or monster 2K x 2K custom terrain plots, with many functions built specifically for mass plot management
- Plot condensation and world trimming can drastically reduce the size of the world on disk
- Powerful plot analysis and auto clearing mean you can further remove low quality plots
- Support for Bukkit 1.7 - 1.11, Sponge, and Nukkit (MCPE)
- Support for offline mode servers
- Community translations for several languages (may be outdated)
- In built plot downloading + cross server saving and loading + some optional web interfaces
- Plot swapping / copying and cross world plot moving
- Plot merging, your own plots or between friends
- Extensive flag system so you can decide what should be protected on a per world, or per plot basis
- Plot entry notifications / per plot time / weather / music etc with the flag system
- Add custom roads to existing maps to make them look nicer
- Recolor all text easily and configure additional messages however you want
- Dynamic world border to prevent excessive exploring
- Mob protection and per plot mob limiting
- Interactive commands such as plot listing
- Plot rating, ranking, complexity analysis, and auto clearing calibration
- Use javascript to add new commands or script simple things like auto merging all plots
- Plot schematic saving, loading and pasting as well as BO3 exporting
- Per player settings such as plot chat and entry notifications
- World creation either with multiverse, /plot setup, or manual yml configuration
- Command recommendation if you mistype something
- Plot commenting and inboxes
- World auto trimming which reduces the CPU and disk usage when people explore
- Pistons and Sand/TNT cannons are properly restricted
- Per plot redstone settings + plot redstone disablers
- Optional fast async worldediting
- WorldEdit (included)/VoxelSniper (with addon) restricted to plots
- Chunk processing to safely unload dangerous chunks (also processes WorldEdit commands)
- Component setting (floor, wall, border)
- Section off areas (e.g. an area for donors) with plot clusters, or add plot clusters to vanilla worlds
- Use holograms instead of signs if you want (HoloPlots addon)
- Four tiers of plot allowance: Owner, Helper, Trusted, Denied
- Plot naming (for teleportation)
- Configurable command confirmation (e.g. for /plot clear)
- Manage islands, skyblock, vanilla worlds, or certain sections of worlds as plots
- A lot of generators, and settings to choose from
- Installation (includes conversion)
- Usage (info about various parts of the plugin)
- Permissions (Basic permission setup)
- Commands (List and description of all commands)
Official addons we created:
- Plot2Dynmap(Dynmap addon)
- VoxelSniperRegions(Restrict VoxelSniper)
- PlotRankup(Plot approval system)
- PlotUpload (Web interface that supports multiple servers)
- PlotWebPHP(Web interface that supports plot searching)
- HoloPlots(Plot holograms)
- RedstoneClockPreventer2(prevent clocks)
- CommandBlock (Restrict command blocks to plots)
- FastAsyncWorldEdit (Async WorldEdit in plots)
- PlotHider (Make plots invisible)
- HybridGenerator (This is bundled with PlotSquared.jar and supports plot + road schematics as well as Augmented generation)
- BiomeGenerator(Natural biomes within plots not a world generator)
- PlotSquaredSG(Standalone generator not a plot manager)
- AdvPlots(Non square schematic generation)
- BasicPlots(Basic generator with 1 plot per chunk)
- PlotSquaredMG(Large custom terrain gen)
- IslandPlots(Islands in ocean)
- Chinese version(中国版)
- SpongeAPI version
- WorldEdit(Edit blocks within your plot)
- VoxelSniper (Ranged map editing)
- TerrainControl(Control over augmented plot worlds)
- ArmorStandTools(Add armor stands in your plot)
- BuildersUtilities (Miscellaneous features to help with building)
- PlotsMenu (GUI for plot commands)
- Umbaska (Skript addon)
Other videos:
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- Roads can be conveniently added to new or existing worlds
- Supports larger plot sizes than pure schematic generation
- (here's the template below /plot template import <world> bridge)
In built plot downloading (no setup required)...
- Just use /plot download
- Cross server '/plot save', '/plot load' and '/plot schematic paste url:<value>'
- See addons above for additional web interfaces
Plot merging...
- Use commands or enable auto merging
- Merge plots and build with friends
- Use /plot setup
Combine generators; with or without roads...
- Generate using any generator you want e.g. Normal terrain, Nether, or even TerrainControl
- Plot clusters can go anywhere, and can simply be invisible boundaries if you want.
Actually set the plot biome...
Plotsquared Permissions Wiki
- Default generator bundled with PlotSquared
- Percentage control over plot components and blocks